![]() ![]() 25% for a regular summon, 50% for thralls. Atromancy grants you resistance to the element of the atronach(s) you summon. Elemental Potency lets atronachs scale with your level. Necromancy gives your undead rapid healing. Twin Souls keeps your summons from being released when you run out of magicka. Summoner increases the number of creatures you can control Dual Casting applies to mage armor spells now, increasing their armor. Since duration boosts no longer matter as much, this perk needed some extra oomph. Stability increases stagger resistance. These perks were originally worthless 'win more' abilities, because once you get an enemy down to 20% health, you've pretty much already won. Intense Flames, Deep Freeze, and Disintegrate now have a %-chance to affect enemies at 50% health. Impact affects Novice level spells (at a very reduced rate). The twist here is that the scaling takes into account the skill levels of all five schools of magic, so the mage who masters all five will do more damage than one who has 100 Destruction but 20 in the other four. The main perks (Novice, Apprentice, etc.) now allow damage scaling based on skill level. See the FAQ in the Discussions for more details. Due to scripting limitations (thanks, Bethesda!) this can only be fixed via the console. The summon is stolen, but your magicka is still invested. There is an issue with certain enemies who can use the steal summon effect. This can be done with Personal Dispel Magic, or with the console command player.dispelAllSpells. Lesson: Before disabling the mod, dispel all invested spells currently active on your person. So just as casting a spell without the mod active will not invest magicka, dispelling a spell without the mod active will not return invested magicka to you. If the mod is inactive, neither aspect will function. The scripts that control the magicka investment and retrieval are BOTH part of the mod. This should be the first thing you try if you are having any issues at all. This mod should be at the bottom of your load order, followed by any patches that depend on it.
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